Post by Seefoor on Jan 29, 2013 15:33:18 GMT -5
The following is a brief dissertation on the anatomical systems of the Techno-Wizardry Enhanced Engineering production model - also known as TWEE. It is my hope that, should anything happen to myself, this design will allow continued productivity and maintenance of extant models.
-Assistant Professor Seefoor Cogsprocket of Gnomeregan
1.1 Living Hair: Sustained by superfluous output from Nautilus Generators (see below), hair from living subjects has proven to be one of the more expensive items in construction. This, hypothetically, is due to the fashion trade. Why charge so much for what is essentially a waste product of protein metabolization?
1.2 Sensory Hairs: Interspersed with living hair, these minuscule antennae detect changes of motion for balance and motor assessment; and subsonic vibration, for assistance of self-diagnostic capability.
2.1 RealTex Pseudoskin: Made from lava beetle wax, and vivified according to Norganon's Earthen principles. Pigmentation is currently non-variable, beyond initial composition; but self-maintenance makes damage due to solar exposure and other factors a non-issue. Texture is almost wholly analogous to the biological equivalent.
2.2 Ampulae of Lorenzini: Diminutive fissures in the RealTex overlay contain dense receptor clusters. These detect minute electrical currents and variations in temperature, allowing a rudimentary "vision" if optical sensors are compromised. Secondary ampulae are located on the hands for tactile discrimination and in case of massive cranial trauma.
3.1 Adorable Ears: Serve as attachment ports between Nautillus mana generators (see below) and associated mana collection antennae. Actual hearing input is received via serial timpana set along the forehead and jawbone.
3.2 Cute Button Nose: Serves with mouth and ears as emergency heat sinks during periods of extensive energy-use. Beware of steam! When not in venting mode, sensors within the nasal cavity detect radiation levels within the surrounding environment.
4.1 Realistic Dentition: Individually caved from iridescent pearl, for that winning smile! Molars are 340% the width of gnomish baseline, and teeth and tongue are alchemically treated for hardness, allowing processing of raw fuel. See "Hyper Combustion Chamber" below.
4.2 Nautilus Mana Generators (2): These gather and focus ambient mana, distilling it as living essence. This is then fed through the hyper-combustion chamber, and thence applied systemically. The Nautilus generators sustain the alleged "curse of flesh" coined by Norganon with regard to Earthen evolution. In the event of damage, calcification of the RealTex overlay and other biotic components will follow within days. Thus, they are protected by a thick adamantite skull. For faster recharge, essence-gathering antennae can be jacked into the ear for greater efficiency. However, the ungainly nature of such a device makes onboard antennae non-feasable.
4.3 Esophagus: Leads to hyper-combustion chamber (See below). Reactor fuel, reagents and standard foodstuffs can be processed. Recommend thorough cleaning after consumption of biotic elements, to prevent creosote and halitosis.
4.4 Hyper-Combustion Chamber: Typically fuelled by elemental blasting powder, crystallized air and crystallized fire. Optimal fuel blend ratio is estimated at 3:2:1, respectively. Mundane organic fuel products and combustible earth can be burned as well - though at a mildly to significantly reduced yield. Use of volatile earth is not recommended due to the effects of prolonged stress on the chamber.
((Out of Game Reference: www.cyclonepower.com/index.html ))
4.5 Waste Chute: Though hyper-combustion offers near-total consumption of reagents, residue may be created by non-optimal fuels. These are gathered and compacted into convenient tubules, to be jettisoned via a posterior-placed ash-hole.
5.1 Adamantite Skeleton: Nigh-unbreakable! Built to reinforce the motive tissues and withstand the stresses inherent in combat deployment.
5.2 SphereSocket Joints: Located in the shoulders and hips, these allow full rotational movement, simulating the gnomish equivalent of motive and locomotory capability.
5.3 Sliding Rotational Servos: Joints in the humeral and radiulnar structure provide pivotal motion.
5.4 Standard Box-Hinges: Where rotational actuation is not a priority, these provide a more durable form of actuation. Overlapping flanges prevent hyperextension in all but the most rigorous scenarios.
5.5 Independent Metacarpal Articulation: Smaller SphereSocket joints offer heightened manual dexterity.
5.6 Reinforced Metatarsus: With a lesser need for dexterity and heightened load-bearing concerns, the metatarsal structure is more robust than the metacarpal configuration However, the toes and foot-struts retain independent movement, ensuring that the pedal structure maintains maximal surface friction with the locomotive substrate.
5.7 Additional Adamantite Armour: Provides additional protection to sub-muscular systems such as internal workings and fuel lines to extremities.
6 Muscle Fibres: Made from carbon nanotubes, infused with wax. Laboratory results generate 85 times more power than its biological equivalent. However, due to the difficulty in co-ordinating multiple muscle fibres, expected yield is significantly reduced - perhaps as low as 5 times baseline output. This may improve as the unit itself optimizes motive functions.
((Another out of game reference: www.foresight.org/nanodot/?p=5467 ))
7 Finger- and Toenails: The latter not depicted. Fashioned from lambent scales. Glossy! These were added to enhance the aesthetic appeal of the demonstration model, and may be omitted from combat-purpose production units.
8 Eyes: One of the most sophisticated components of the TWEE unit, these are fitted with a motive forelens and a rotational series of rear lenses. This offers full micro- and macro-analytical capability, through a number of visible and non-visible spectra. Internal mirrors refract and amplify extant light-sources, allowing vision in lighting conditions down to 8% of gnomish baseline. External socket is carved of giant pearl, and expertly painted by contracted artisans for attractive lustre. Finally, a transparent nictitating membrane of animate zirconia protects the optics from debris and prevents underwater distortion. Outer lids are apportioned to the RealTex overlay (see above) and actuated by independent musculature.
9.1 Access Button for primary and secondary maintenance hatches - located under tongue to prevent cursory detection from hostiles.
9.2 Primary Access Hatches: Allow access to soul chamber, cortex (see below) and hyper-combustion chamber (above). Doors are concealed except for small lines in the skin when closed. Hatches bifurcate vertically along the sternum, lifting out and away. This ensures functionality despite all but the most extreme damage.
9.3 Secondary Access Hatch: Allows access to gyroscope (listed below) and waste chute (above).
10 Central Processing Unit ("Cortex"): Monitors sensory input and autonomic functions, passing anomalous data on to a secondary processing unit, located within the same chamber. The data is then analyzed according to pre-programmed behavioural algorithms, statistical probability and prior experiential results - if any.
11 Organic Combobulator ("Soul Chamber"): Provides biometric interface with systemic and ambient mana. Current "soul" is derived from a young woman whose body was damaged beyond repair, extracted prior to expiation. Regrettably, the soul is human, rather than gnomish in origin; but an adult biotic core should reduce or eliminate the learning curve inherent in baseline development - i.e. "childhood."
12 Gyroscope: Coupled with input form sensory hairs (see above), this allows the processing unit (see above) to maintain balance with a 98.6% accuracy, and to provide an absolute sense of direction.
13 Booster Rockets: Despite the unit's great mass, these units allow for leaps and short boosts of speed. Energy is drawn from the hyper-combustion unit (see above) and stored in cells, surrounding the tibial structures.
14 Gender-Based Anatomical Correctness (Not Depicted): Though potentially absent in mainstream production units, the Unit 01 production model has all traits associated with a standard female gnome - and shame on you for asking!
A Final Note on Size: Despite overall proportional similarity to a gnomish female of average build, the TWEE automaton is 12% smaller overall than the mean biotic equivalent. While this was originally instituted to push the envelope of micronization, it also conserves raw materials and provides a smaller target profile in combat, reducing the likelihood of successful attack by a 4.3% margin in field testing of development models. In high-danger situations, this size margin still allows the TWEE's already impressive durability to be enhanced with additional armour from standard gnomish troops, with only slight modification needed. Thus, the trend of small-sized TWEE units is a likely to continue in future models.
-Assistant Professor Seefoor Cogsprocket of Gnomeregan
1.1 Living Hair: Sustained by superfluous output from Nautilus Generators (see below), hair from living subjects has proven to be one of the more expensive items in construction. This, hypothetically, is due to the fashion trade. Why charge so much for what is essentially a waste product of protein metabolization?
1.2 Sensory Hairs: Interspersed with living hair, these minuscule antennae detect changes of motion for balance and motor assessment; and subsonic vibration, for assistance of self-diagnostic capability.
2.1 RealTex Pseudoskin: Made from lava beetle wax, and vivified according to Norganon's Earthen principles. Pigmentation is currently non-variable, beyond initial composition; but self-maintenance makes damage due to solar exposure and other factors a non-issue. Texture is almost wholly analogous to the biological equivalent.
2.2 Ampulae of Lorenzini: Diminutive fissures in the RealTex overlay contain dense receptor clusters. These detect minute electrical currents and variations in temperature, allowing a rudimentary "vision" if optical sensors are compromised. Secondary ampulae are located on the hands for tactile discrimination and in case of massive cranial trauma.
3.1 Adorable Ears: Serve as attachment ports between Nautillus mana generators (see below) and associated mana collection antennae. Actual hearing input is received via serial timpana set along the forehead and jawbone.
3.2 Cute Button Nose: Serves with mouth and ears as emergency heat sinks during periods of extensive energy-use. Beware of steam! When not in venting mode, sensors within the nasal cavity detect radiation levels within the surrounding environment.
4.1 Realistic Dentition: Individually caved from iridescent pearl, for that winning smile! Molars are 340% the width of gnomish baseline, and teeth and tongue are alchemically treated for hardness, allowing processing of raw fuel. See "Hyper Combustion Chamber" below.
4.2 Nautilus Mana Generators (2): These gather and focus ambient mana, distilling it as living essence. This is then fed through the hyper-combustion chamber, and thence applied systemically. The Nautilus generators sustain the alleged "curse of flesh" coined by Norganon with regard to Earthen evolution. In the event of damage, calcification of the RealTex overlay and other biotic components will follow within days. Thus, they are protected by a thick adamantite skull. For faster recharge, essence-gathering antennae can be jacked into the ear for greater efficiency. However, the ungainly nature of such a device makes onboard antennae non-feasable.
4.3 Esophagus: Leads to hyper-combustion chamber (See below). Reactor fuel, reagents and standard foodstuffs can be processed. Recommend thorough cleaning after consumption of biotic elements, to prevent creosote and halitosis.
4.4 Hyper-Combustion Chamber: Typically fuelled by elemental blasting powder, crystallized air and crystallized fire. Optimal fuel blend ratio is estimated at 3:2:1, respectively. Mundane organic fuel products and combustible earth can be burned as well - though at a mildly to significantly reduced yield. Use of volatile earth is not recommended due to the effects of prolonged stress on the chamber.
((Out of Game Reference: www.cyclonepower.com/index.html ))
4.5 Waste Chute: Though hyper-combustion offers near-total consumption of reagents, residue may be created by non-optimal fuels. These are gathered and compacted into convenient tubules, to be jettisoned via a posterior-placed ash-hole.
5.1 Adamantite Skeleton: Nigh-unbreakable! Built to reinforce the motive tissues and withstand the stresses inherent in combat deployment.
5.2 SphereSocket Joints: Located in the shoulders and hips, these allow full rotational movement, simulating the gnomish equivalent of motive and locomotory capability.
5.3 Sliding Rotational Servos: Joints in the humeral and radiulnar structure provide pivotal motion.
5.4 Standard Box-Hinges: Where rotational actuation is not a priority, these provide a more durable form of actuation. Overlapping flanges prevent hyperextension in all but the most rigorous scenarios.
5.5 Independent Metacarpal Articulation: Smaller SphereSocket joints offer heightened manual dexterity.
5.6 Reinforced Metatarsus: With a lesser need for dexterity and heightened load-bearing concerns, the metatarsal structure is more robust than the metacarpal configuration However, the toes and foot-struts retain independent movement, ensuring that the pedal structure maintains maximal surface friction with the locomotive substrate.
5.7 Additional Adamantite Armour: Provides additional protection to sub-muscular systems such as internal workings and fuel lines to extremities.
6 Muscle Fibres: Made from carbon nanotubes, infused with wax. Laboratory results generate 85 times more power than its biological equivalent. However, due to the difficulty in co-ordinating multiple muscle fibres, expected yield is significantly reduced - perhaps as low as 5 times baseline output. This may improve as the unit itself optimizes motive functions.
((Another out of game reference: www.foresight.org/nanodot/?p=5467 ))
7 Finger- and Toenails: The latter not depicted. Fashioned from lambent scales. Glossy! These were added to enhance the aesthetic appeal of the demonstration model, and may be omitted from combat-purpose production units.
8 Eyes: One of the most sophisticated components of the TWEE unit, these are fitted with a motive forelens and a rotational series of rear lenses. This offers full micro- and macro-analytical capability, through a number of visible and non-visible spectra. Internal mirrors refract and amplify extant light-sources, allowing vision in lighting conditions down to 8% of gnomish baseline. External socket is carved of giant pearl, and expertly painted by contracted artisans for attractive lustre. Finally, a transparent nictitating membrane of animate zirconia protects the optics from debris and prevents underwater distortion. Outer lids are apportioned to the RealTex overlay (see above) and actuated by independent musculature.
9.1 Access Button for primary and secondary maintenance hatches - located under tongue to prevent cursory detection from hostiles.
9.2 Primary Access Hatches: Allow access to soul chamber, cortex (see below) and hyper-combustion chamber (above). Doors are concealed except for small lines in the skin when closed. Hatches bifurcate vertically along the sternum, lifting out and away. This ensures functionality despite all but the most extreme damage.
9.3 Secondary Access Hatch: Allows access to gyroscope (listed below) and waste chute (above).
10 Central Processing Unit ("Cortex"): Monitors sensory input and autonomic functions, passing anomalous data on to a secondary processing unit, located within the same chamber. The data is then analyzed according to pre-programmed behavioural algorithms, statistical probability and prior experiential results - if any.
11 Organic Combobulator ("Soul Chamber"): Provides biometric interface with systemic and ambient mana. Current "soul" is derived from a young woman whose body was damaged beyond repair, extracted prior to expiation. Regrettably, the soul is human, rather than gnomish in origin; but an adult biotic core should reduce or eliminate the learning curve inherent in baseline development - i.e. "childhood."
12 Gyroscope: Coupled with input form sensory hairs (see above), this allows the processing unit (see above) to maintain balance with a 98.6% accuracy, and to provide an absolute sense of direction.
13 Booster Rockets: Despite the unit's great mass, these units allow for leaps and short boosts of speed. Energy is drawn from the hyper-combustion unit (see above) and stored in cells, surrounding the tibial structures.
14 Gender-Based Anatomical Correctness (Not Depicted): Though potentially absent in mainstream production units, the Unit 01 production model has all traits associated with a standard female gnome - and shame on you for asking!
A Final Note on Size: Despite overall proportional similarity to a gnomish female of average build, the TWEE automaton is 12% smaller overall than the mean biotic equivalent. While this was originally instituted to push the envelope of micronization, it also conserves raw materials and provides a smaller target profile in combat, reducing the likelihood of successful attack by a 4.3% margin in field testing of development models. In high-danger situations, this size margin still allows the TWEE's already impressive durability to be enhanced with additional armour from standard gnomish troops, with only slight modification needed. Thus, the trend of small-sized TWEE units is a likely to continue in future models.